Website powered by

Realistic Rendering UE4 Relighting

This is a Re-Lighting project within UE4's Realistic Rendering 2014,
I intended to build and bake the light with CPU Lightmass Global Illumination within fully static physical lights with the highest accuracy; There are two different timing, one day-time with foggy evening and the other one is a clear night-time, I have created a specific lightmass configuration based on this particular project, SSAO and SSR were implemented alongside planar reflection.

For comparison with Original Scenes, please watch the video.

Disclaimer: All assets are created by Epic, and Epic has all the copyrights, and this project is for technique illustration purpose only.

Realistic Rendering UE4 Relighting Video

Realistic Rendering UE4 Relighting Day-Time Shot 1

Realistic Rendering UE4 Relighting Day-Time Shot 1

Realistic Rendering UE4 Relighting Day-Time Shot 2

Realistic Rendering UE4 Relighting Day-Time Shot 2

Realistic Rendering UE4 Relighting Day-Time Shot 3

Realistic Rendering UE4 Relighting Day-Time Shot 3

Realistic Rendering UE4 Relighting Night-Time Shot 1

Realistic Rendering UE4 Relighting Night-Time Shot 1

Realistic Rendering UE4 Relighting Night-Time Shot 2

Realistic Rendering UE4 Relighting Night-Time Shot 2

Realistic Rendering UE4 Relighting Night-Time Shot 3

Realistic Rendering UE4 Relighting Night-Time Shot 3