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Omid Ghajar
Omid Ghajar
Lead Technical Artist | Unreal Authorized Instructor
Montreal, Canada

Summary

Technical Artist with 6+ years with AAA game shipping experience and expert knowledge in Unreal Engine in game development and production with multidisciplinary skills. Certified as an Unreal Authorized Instructor and recognized for mentorship and helping the gaming community. I am the community organizer in the Montreal Canada chapter in partnership with Epic Games.

As a seasoned technical artist and leading experience, I deeply understand the intersection between art and technology, which contributed to being a 3D generalist before focusing on tech art. I have a proven track record in creativity and technicality in Unreal Engine in multidisciplinary aspects that resulted in contributions to projects in my current and previous roles empowering the delivery of the projects, solving problems, and helping my colleagues and peers in Unreal Engine.

Additionally, I am an Unreal Engine marketplace creator, and I have released "Easy Texture Packer" tool, more tools are under construction and are to be released in the future!

My passionate soul always looking to learn new techniques and technologies to develop and implement in my work. I love contributing and sharing my knowledge and experience with my community.

Skills

Environment DesignPhysically Based RenderingLightingLevel DesignGame DevelopmentGame DesignLook DevelopmentTechnical ArtShadersUnreal EngineRenderingRealtimeICVFX

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
SpeedTree
SpeedTree
World Creator
World Creator
Quixel Suite
Quixel Suite
Pro Tools
Pro Tools

Reel

Productions

    • Video Game
      The Lord of the Rings: Gollum
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Daedalic Entertainment
    • Commercial / Advertisement
      LEGO® Technic™ Lamborghini Sian FKP 37
    • Year
      2021
    • Role
      Lead Technical Artist
    • Company
      Solarflare Studio
    • TV Production
      Dinosaur - with Stephen Fry
    • Year
      2023
    • Role
      Senior Technical Artist
    • Company
      Dock10
    • Commercial / Advertisement
      Dreamscape Immersive Experience - Singapore Changi Airport Terminal 2
    • Year
      2023
    • Role
      Senior Technical Artist
    • Company
      Moment Factory
    • Commercial / Advertisement
      Schlumberger Digital Forum 2022
    • Year
      2022
    • Role
      Lead Technical Artist
    • Company
      Solarflare Studio

Experience

  • Lead Technical Artist at People Can Fly
    Montreal, CA
    August 2024 - Present

  • Unreal Authorized Instructor partner for Epic Games at Epic Games
    Montreal, CA
    March 2023 - Present

    • Unreal community leader in Montreal in partnership with Epic Games.

    • Founder of online Unreal Engine community “Dimo Tech Lab“

    • Develop and deploy free online and offline training courses for Unreal Engine.

    • Hold free accessible on-site seminars and workshops or online webinars.

    • Consultation on technical aspects and troubleshooting for Unreal Engine community.

    • Promote and deep dive into new features of Unreal Engine in conferences, seminars, and workshops.

    - Dimo Tech Lab" the Discord UE Community Server

    https://discord.gg/MPfbWaSgPt

    - Community UE Leader in Montreal, Canada

    https://communities.unrealengine.com/montreal/

  • Senior Technical Artist at Moment Factory
    Montreal, CA
    February 2023 - June 2024

    • Develop and deploy pipeline and workflow in real-time content creation for Unreal Engine across the studio and departments.

    • Real-time content creation Unreal Engine in Modeling, Look Development, Animation, Motion Capture, Lighting, Rendering, Compositing, Performance Profiling, Optimization, and Debugging.

    • Develop tools, scripts, and tooling libraries in Blueprint, Complex PBR Materials, and VFX Niagara systems including procedural toolsets.

    • Lead artists' team in projects and technical support for resolving unforeseen technical issues and contributing in research and development.

    • Evaluation and consultation within departments for studio projects and technical decisions.

    • Create training courses and workshops for the team to upscale and maintain the skillset in the Unreal Engine pipeline.

  • Senior Technical Artist at Streamline Studios
    Kuala Lumpur, MY
    June 2023 - January 2023

    • Defining the technical quality standards and overseeing the development and advancement of art pipelines.

    • Lead and work with other Technical and VFX artists to help improve the studio pipeline.

    • Experience in profiling and optimization for platforms such as Nintendo and Playstation SDK.

    • Contributiion to developing artistic techniques and processes to define and achieve a product's visual style and encourage artistic and technical evolution within the studio.

    • Creating tools and processes that assist in authoring art, VFX, destruction simulations, animation, shading, lighting, and post-process effects.

    • Creating and maintaining technical documentation and training materials and programs.

    • Assisting in the technical evaluation of current and new incoming projects and potential future hires.

  • Unreal Engine Trainer at Streamline Studios
    Kuala Lumpur, MY
    October 2021 - January 2023

    • Create educational programs and modules.

    • Conduct various online classes and sessions.

    • Train the company's staff in Unreal Engine in multiple disciplines in one-to-one, group sessions live, and pre-recorded sessions.

    • Guide and problem-solving sessions.

  • Level Artist at Streamline Studios
    Kuala Lumpur, MY
    October 2021 - July 2022

    • Cooperating with the Art Director and Art Leads to maintain artistic consistency and vision for the game while building stellar levels and scenes according to project needs.

    • Shading, Lighting, PBR material creation and creating strong environment storytelling with set dressing.

    • Ensure levels are profiled and optimized to adhere to performance targets where needed.

    • Profiling performance and test gameplay elements of a completed level and troubleshooting issues.

  • Unreal Engine Generalist, 3D Generalist, and Senior Media Producer at Centre for Content Creation
    Kuala Lumpur, MY
    January 2017 - August 2021

    3D Generalist Duties:

    • Create environment assets and prepare from 3Ds Max into the Unreal engine workflow pipeline.

    • Prepare the asset's looks and create the textures in Photoshop, Substance Painter, and Quixel Mixer.

    • Research, design, and create landscape and terrain in World Creator based on the project‘s concept and reference.

    • Study, design, and create specific trees based on the project‘s concept and biome in SpeedTree.

    • Optimize the animation assets in 3ds Max for Unreal Engine.

    Unreal Engine Generalist Duties:

    • Assemble, design, and set up the environment based on assets imported.

    • Responsible for creating master shaders, material instances, and textures for the geometry imported.

    • Composite the look and lighting setup of the environment and scene.

    • Import, set up, and retarget the animation assets for characters and other animation-related assets.

    • Create Blueprints for various gameplay and asset functionalities.

    • VFX Creation for the environment based on Cascade Particle and Niagara systems.

    • Cinematography and sequence setups for the cinematic cutscenes and trailers.

    • Responsible for rendering outputs, render passes, and color management of the final frames and images.

    • Work with the art director and the team on project progression and development.

    • Implement Virtual Reality (VR) techniques on the project and create scenes and environments.

    Senior Media Producer Duties:

    • Produce various media in video and audio formats in advertisement and entertainment for local and international brands and broadcast in Radios and Cinemas.

    • Implement and create frames including sound design, ADR & editing for the trans-media, and working closely with the media team to develop the projects in Adobe Premiere Pro, After Effect, and DaVinci Resolve.

    • Supervise the recording sessions for live musical instruments, vocals, voice-overs, and sound effects in the studio.