I was pleased to be a Technical Artist in The Lord of the Rings: Gollum. I worked as team lead for cinematic lighting for the in-game cinematic cutscenes of the game. Additionally, I developed a procedural cinematic character three-point lighting blueprint system for the game pipeline. It improved the game's cinematic visual fidelity and impacted the production timeline to reduce animation keyframing tremendously.
Game credit and my contribution as a technical artist are at the end of the slides.
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The Lord of the Rings: Gollum Trailer