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Lost Temple - Real-time Game Environment in Unreal Engine 4

I have finally found the time to share this project.
Lost Temple is a real-time game environment inspired by "Temple Ruins" concept art from Streamline Studio.

The environment is made in Unreal Engine, and assets are partly created and partly used from Unreal Engine marketplace and Quixel Megeascan library.
The assets I have created are the Giant gates and the flag by modeling and unwrapping in 3Ds Max, adding details in Zbrush, and then Texturing them in the Substance Painter.

Various techniques have been implemented from Runtime Virtual Texture for blending my landscape with the assets, Volumetric Effects such as Clouds, Fogs with the combination of 2D effects, Niagara VFXs of falling leaves and Magical Fireflies.

Master shaders have been implemented in the engine for different assets and types of usage.
Vertex Painting procedurally and manually was implemented to bring more naturalism and realism onto the assets.
Foliage and vegetation were populated procedurally and manually hand-placed.

The lighting is entirely built, and it is a combination of Stationary and Static lights for both directionals and all the indirect lights.
The cinematography was done in unreal by recording my camera movement virtually with iPad Pro 2020 by recording and mimicking the first-person movement.

I have used Realistic AI Voices for Unreal Engine from Replica Studios to create and generate my voice over of my character Friya.

Not to forget, all the shots, from steady shots and dynamic shots, were rendered from Unreal Engine directly, and there was no colour-grading and post-processing outside of the engine.

Lastly, I have packaged the game as an executable experience and might upload it to play in real-time.

This was my art test for joining Streamline Studio back in August 2021. I have finished the environment only in two weeks as it was the timeline given during the test. I am glad it made an opportunity for me to start my own world Lost Temple and get lost into it :)

Temple Ruins Concept Art by Streamline Studios https://www.artstation.com/artwork/aRxoQ2

Lost Temple - Real-time Game Environment UE4 - Cinematic

Lost Temple - Real-time Game Environment UE4 - Loop Cinematic

Lost Temple Shot 1

Lost Temple Shot 1

Lost Temple Shot 1 - Render Passes

Lost Temple Shot 1 - Render Passes

Lost Temple Shot 2

Lost Temple Shot 2

Lost Temple Shot 2 - Render Passes

Lost Temple Shot 2 - Render Passes

Lost Temple Shot 3

Lost Temple Shot 3

Lost Temple Shot 3 - Render Passes

Lost Temple Shot 3 - Render Passes

Lost Temple Shot 4

Lost Temple Shot 4

Lost Temple Shot 4 - Render Passes

Lost Temple Shot 4 - Render Passes

Lost Temple Shot 5

Lost Temple Shot 5

Lost Temple Shot 5 - Render Passes

Lost Temple Shot 5 - Render Passes

Timelapse of the Jungle Path to Lost Temple

Timelapse of the Jungle Path to Lost Temple

Master Shader - Prop RMA

Master Shader - Prop RMA

Master Shader - Prop POM

Master Shader - Prop POM

Foliage and Vegetation are populated procedurally and manually.

Foliage and Vegetation are populated procedurally and manually.

Modeling the holy gate in 3Ds Max - Hero Asset

Modeling the holy gate in 3Ds Max - Hero Asset

Modeling the holy gate in 3Ds Max - Hero Asset - Close Up

Modeling the holy gate in 3Ds Max - Hero Asset - Close Up

holy Gate Asset in the Engine with LODs.

holy Gate Asset in the Engine with LODs.

Modeling the Temple Flag in 3Ds Max

Modeling the Temple Flag in 3Ds Max

Adding details to Temple Flag in Zbrush

Adding details to Temple Flag in Zbrush

Texturing the Temple Flag in Substance Painter

Texturing the Temple Flag in Substance Painter

Geometry on the Landscape Before Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape Before Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape After Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape After Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape Before Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape Before Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape After Implementing RTV (Runtime Virtual Texture)

Geometry on the Landscape After Implementing RTV (Runtime Virtual Texture)

Blockout Environment WIP 1

Blockout Environment WIP 1

Blockout Environment WIP 2

Blockout Environment WIP 2

Background Landscape with Volumetric Clouds 1

Background Landscape with Volumetric Clouds 1

Background Landscape with Volumetric Clouds 2

Background Landscape with Volumetric Clouds 2

Background Landscape with Volumetric Clouds 3

Background Landscape with Volumetric Clouds 3

Lighting Build Test on Landscape and Some Geometry in Lit Mode

Lighting Build Test on Landscape and Some Geometry in Lit Mode

Lighting Build Test on Landscape and Some Geometry in Lighting Only

Lighting Build Test on Landscape and Some Geometry in Lighting Only

Lost Temple Packaged Game

Lost Temple Packaged Game