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XR Hybrid Immersive Experience in Collaboration with Disguise and Move AI in Unreal Engine

Developed two parts of the experience, Cyberpunk Alley and Cavern Experiences that use Move AI motion capture solution with Disguise Designer and Unreal Engine, in which users can interact live on the XR stage and experience two environments with their motion to interact with particle effects, manipulate the scene's objects, and discover the environment in interactive and gamified scenarios. It was showcased on SIGGRAPH 2023.
My duties and responsibilities as a developer were developing the full experiences in Unreal Engine as a developer and technical artist, in conjunction with working with LED calibration, working with a virtual camera and camera tracking and debugging, Move AI kit setup, Disguise Solution operation working with Disguise Designer, VX hardware, and developing blueprint systems, logics and gamification, deployment, packaging and instantiation in Unreal Engine.
In addition, my duties and responsibilities as a senior technical artist were working on the Environment Design, Shading, Lighting, Texturing, and VFX via the Niagara system.

Cyberpunk Alley Experience Live Recording of XR Stage.

XR Stage

Cavern Experience Live Recording in SIGGRAPH 2023

Cavern Experience Live Recording in SIGGRAPH 2023

Cavern Experience Blueprint Systems and Gamification Logics in Unreal Engine